![]() Just open your save game file and you should see in the first line some ships you have. The letter case for the system name must be the same as your /data/sectors/ entries. The first entry of your save game file is your saved location. It is supposed to simulate a time line, but based on the progress you make rather than the amount of time passed. So if you hack your save game credits up to 10^9 credits that probably just increases the difficulty to the highest value immediately. that determines what upgrades the enemy ships have on them. There is a setting called "difficulty" that increases a small amount each time you earn a credit. Rumor has it that this can, eventually, destabilize your game. Maximum number is 99 billions, in numbers: Just change the first number after the sector/system location descriptor of your save game file, that number between the carets (this things "^"). On Windows (XP, Vista): //.vegastrike/save/ for the save file and /.vegastrike/serialized_xml for your ship stats.On Linux: /home/~username/.vegastrike/save/.The save game file can be found in your user directory. Be especially warned, Windows users The native notepad (as well as Excel and all other Moneysoft tools) changes the line break formatting and thus corrupts the save file. It is recommended that you make a copy of your original save game file before actually hacking it. These cheat usually require the hacking of a save game file. To match upgrades to their types, look in master_parts_list.csv. Just find a unit that sells the desired type of upgrade, tweak the probability numbers, and copy the information to those stations you want to sell that upgrade. Everything you need to know is in HowTo:Edit_units.csv. You can also adjust the probability that those places will have the desired upgrades for sale. You can do this by adjusting the units.csv file to have more types of planets/stations sell Upgrades/Experimental (or whatever other types of upgrades you want to make easier to find). If you want a cloak (or some other specific upgrade), but are unwilling to completely cheat (as described in the ship cheats), you can increase the probability of finding a cloak (or other specific upgrade) for sale. Therefore if your cargo ship is full, your fighter will be too, but the weight increase will only be for the last bought cargo which can fit into the hold of a fighter. Cargo is saved (in memory and in the hard disk) universally for all ships. This method allows you to have the massive cargo hold of a capship while having the speed and agility of a fighter. It will transport your ship to where you are with a minimal fee (50k outsystem, regardless of how far it is, and free insystem), along with all the cargo in it. Fill up your large cargo ship with cargo, switch to a small fast fighter, go to your destination, and then 'buy' your cargo ship at the ship dealer->my fleet tab. Also, if a planet or station is hostile and will not allow you to dock, colliding with it will damage or destroy your ship.Īnother exploit you can use takes advantage of your ability to have an unused ship delivered to your new location. It seems to have no effect on collisions with capital ships. This will cause you to automatically dock when you hit a planet or station. ![]() If you have trouble docking with stations, you can open the nfig file and set planet_collision_docks to TRUE. If you leave the system or end the game, it will reset the available cargo at that station to the default ranges. If you plan to sell this cargo in the same system and return for more, you should repeat steps 2-4 one more time, so that when you return from the cargo run, there will be a large amount of that cargo to buy. When you have a full hold, you can launch and find a place to sell the cargo. Each time you do it, your cargo doubles until you run out of money or cargo space. Here are the steps:ĥ) Now you will have the cargo you bought and the planet or station will have the same cargo in stock again. It is more of an exploit than a cheat, because it takes advantage of the game's code without changing the game code, and you are paying a fair price for the cargo you buy. This technique allows you to buy more items of cargo than a planet has for sale. Game play cheats change the behavior of the entire game, so even if you start a new game, these cheasts remain after being implemented. They are roughly divided into cheats that change the overall game play, cheats that impact a specific saved game, and cheats that change a specific ship that you own. If you use these cheats, do not go bragging in the forums about your kill count or how much money you made.Ĭheats are relatively simple ways to change your game play experience. This is a one stop shop for cheats and spoilers, or people who whant to change their game experience. ![]()
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